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-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp
index 960bdea6f..f6492dffd 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp
@@ -42,7 +42,7 @@ Id EmitIAdd32(EmitContext& ctx, IR::Inst* inst, Id a, Id b) {
SetSignFlag(ctx, inst, result);
if (IR::Inst * overflow{inst->GetAssociatedPseudoOperation(IR::Opcode::GetOverflowFromOp)}) {
// https://stackoverflow.com/questions/55468823/how-to-detect-integer-overflow-in-c
- constexpr u32 s32_max{static_cast<u32>(std::numeric_limits<s32>::max())};
+ constexpr static u32 s32_max{static_cast<u32>(std::numeric_limits<s32>::max())};
const Id is_positive{ctx.OpSGreaterThanEqual(ctx.U1, a, ctx.u32_zero_value)};
const Id sub_a{ctx.OpISub(ctx.U32[1], ctx.Const(s32_max), a)};